﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using ET;
using Marx;

namespace Demo
{
    public class Global : MonoBehaviour
    {
        public static Global Instance { get; private set; }

        public bool DevelopMode;
        public bool ShowAppInfo;

        public bool EnableHotfixCode;
        public bool EnableEditorDLC = false;
        public bool EnableRemoteDLC;
        public DLCLocalCheck LocalDLC;
        public AppConfigs Configs;

        private void Awake()
        {
            Instance = this;
            MarxHostBuilder.Build().UseStartup<Startup>(null).Run();
        }
    }
}

